Slimecore / Genpop Interactive
Sole analyst at Genpop Interactive, a small live-service game studio. Owned the full analytics function — internal tooling, executive reporting, and the first player-facing data products the studio ever shipped.
Data analyst building end-to-end for live-service games — from telemetry to player-facing tools.
I'm a data analyst based in Vancouver with a focus on gaming. Most recently I was the sole analyst at Genpop Interactive, a live-service studio, where I owned analytics end-to-end — scoping ambiguous product questions, building SQL data models across millions of gameplay events, and shipping both internal reporting and player-facing tools.
My background sits at the intersection of data analytics, BI, and game design. I graduated with a BBA (Honours) from SFU's Beedie School of Business. Before Genpop I worked in AR/VR R&D, esports operations, and Excel-based sales analytics — a range that taught me how to be the technical person non-technical teams actually want to work with.
Sole analyst at Genpop Interactive, a small live-service game studio. Owned the full analytics function — internal tooling, executive reporting, and the first player-facing data products the studio ever shipped.